Role: Product, UX, and UI Designer

MythLink - HeroBase

Timeline: August - December 2025

Category: Hybrid Product

Product Overview

HeroBase™ is a hybrid tabletop gaming product that bridges physical miniatures and digital character management using NFC-enabled miniature bases and a companion mobile app (MythLink). The product is designed to streamline game-play for tabletop role‑playing games (TTRPGs) by reducing setup time, minimizing bookkeeping, and preserving immersion at the table.

Rather than replacing existing miniatures or forcing players onto screens, MythLink augments what players already love: physical minis, immersion, and face‑to‑face play.

Case Study

The Problem

Tabletop RPG sessions are frequently slowed down by fragmented tools and information overload:

  • Dungeon Masters juggle character sheets, stat blocks, initiative trackers, and improvised encounters

  • Players constantly switch between many tabs on their digital character sheets or have a folder with many paper sheets for their many different characters and campaigns.

  • New players feel overwhelmed by dense character sheets and information overload.

  • Digital tools increase distraction and break immersion

  1. Semi-Structured Interviews

Participants:

  • Veteran Dungeon Masters

  • First-time and casual DMs

  • Experienced players

  • New players

Format:

  • In-person and Zoom interviews

  • Open-ended questions focused on workflow, not features

Key prompts:

  • “What usually slows your sessions down?”

  • “What tools are open during combat?”

  • “When do players lose focus?”

  • “What do you wish was faster or invisible?”

Research

Before designing MythLink™, we needed to understand why tabletop RPG sessions slow down, where immersion breaks, and how players and Dungeon Masters currently compensate for fragmented tools.

The goal was not to digitize tabletop play—but to identify where minimal technology could remove friction without disrupting the social experience.

Methods

2. Live & Recorded Session Observation

We observed:

  • Team-run tabletop sessions

  • Twitch / YouTube campaigns (e.g., Critical Role)

  • Virtual tabletop vs physical tabletop differences

What we tracked:

  • Frequency of stat look-ups

  • Time spent setting up encounters

  • Interruptions during combat

  • Device usage during downtime

Observations

Most of the friction came from the dungeon masters end, which ended up affecting the players.

The categories with the most friction were the combat setup and stat tracking. This delay would often cause the players to disengage during downtime.

Courtesy of: Critical Role

3. Participatory Play-testing

One team member (James) DM’d a session for the rest of the team using existing tools (e.g., D&D Beyond).

This allowed us to experience:

  • Cognitive overload firsthand

  • Player hesitation during turns

  • The burden of managing hidden information as a DM

Design Challenge

How might we reduce the burden and augment the management of TTRPG sessions without disrupting the physical and social experience of the game?

Constraints:

  1. Must work with existing miniatures (no proprietary figures)

  2. Must be fast, intuitive, and non-distracting

  3. Must function offline in physical play spaces

  4. Must be system‑agnostic (not locked to D&D only)

Courtesy of: Dungeons & Dragons

Concept Selection

We explored many different options including:

  1. Fully digital tabletops

    1. Smart tablet game surfaces

  2. AR-enhanced minis

  3. NFC enabled miniatures

Most of these concepts failed due to cost, complexity, and or excessive tech usage. But through our feasibility analysis the NFC Bases emerged as the strongest solution, as they have:

  1. Low cost of parts/manufacturing

  2. Reliable tech

  3. Minimal disruption to game-play

  4. Compatible with existing minis

  5. Scalable across systems

Concept Scoring and Trade-off

From a product design perspective, we had many options, but we kept these 3 things in mind:

  • Manufacturing: Plastic bases + NFC tags keep unit costs low

  • Durability: Physical wear tested against generic NFC stickers

  • Scalability: App and product architecture supports future expansions.

A key trade‑off was avoiding screens or LEDs on the base itself. This helped preserve immersion and reduced cost, while keeping the door open for future premium variants.

We ultimately chose concept E, combining the socket and the slit where the NFC tag goes.

The goal was to give players and DMs quick access to essential information while keeping attention on the physical table.

Key design principles:

  • Speed and depth: open the right information in seconds

  • System-agnostic structure: flexible data models for different TTRPG systems

  • Offline-first reliability: usable in basements, cafés, and everywhere in between

Core features include NFC scanning, simplified character and monster stat sheets, initiative tracking, and a lightweight encounter builder for DMs that are stored locally and can be used fully offline.

MythLink App

HeroBase (Physical)

  1. The user takes a mini and inserts it (bottom first) into the socket of HeroBase

    1. Audible click confirmation that the mini is secure

  2. The user flips the base to insert a card-stock NFC tag cutout through the bottom slit.

Dungeon Master View

How it Works

MythLink (Digital)

  1. The user uploads or creates a new character sheet in the MythLink App

  2. The user then assigns a HeroBase by using the in app scanner and tapping the unassigned NFC tag.

    1. An animation will play to confirm data was sent

  3. After an event (e.g., taking damage, earning gold), the user updates their sheet in-app and then taps the mini to overwrite data on the tag.

    1. An animation will play to confirm overwritten data

Player View

Next Steps/Closing

If continued, our team would focus on developing a refined physical prototype, polishing the UI, and running extended testing using higher-quality materials across a full campaign.

MythLink - HeroBase is the result of continuous user validation and iteration. The final product prioritizes clarity, speed, and immersion over feature density while still highlighting all of the essentials.

This project shows how my team focused on not making tabletop games more digital. But, making them flow better, feel better, and stay human.

Thank you for a successful campaign!

The full slide deck and document can be viewed below!

Full Slide Deck & Document

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